We changed engines on our game- but why?

May 15, 2026 at 9:00 pm
#game-dev

Hello Everyone!

So, we changed Game Engines on the game.

We really wanted to use Unity, and then Godot, for the game, but ultimately we were far too ambitious for a small team of 2 with pretty much no coding and programming experience. It was just too much and we found that trying to learn the engine was slowing development to a complete crawl. I mean, its been a year of development and we’ve made like no progress! So, we decided to check our pride and swap to a much much simpler engine, RPG Maker MZ.

RPGMaker means that the style of the game will be different, as the engine is not capable of producing the 2.5D style of game that we originally intended for Elixxxir. Per the name, RPGMaker is ideal for making old school RPG game, with some well known games like Omori, ONESHOT, and IB having been made in RPGMaker engines. As such, at this time, the game is going to be pixel art with character portraits and ideally image sequences for encounters and sex scenes!

In the meantime, I still finished up a concept art for the inside of the Potent Potioner. This isometric concept art may be a bit too fancy for RPGMaker nowadays, but it still helps get the vibe across and I’m proud of how it turned out.

I hope that the swap to RPGMaker speeds things along significantly, and that y’all are still interested despite it!

Until Next Time!

~ Homrawr

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